3Syntax12b.Scn.FntSyntax10.Scn.Fnt  Z StyleElemsAlloc  Text2I Ze Text18 Z   Text2 Ze Text1 qPopupElemsAllocColors.Tool#Syntax10.Scn.FntEdit.Open Colors.Tool Z   Text2< Ze Text1 Z   Text2A Ze Text1  Z   Text2$ Ze Text1P Z   Text2 Ze Text1 zqDir.Text#Syntax10.Scn.FntEdit.Open Dir.Text Z   Text2 Ze Text10qDirectories.Text#Syntax10.Scn.FntEdit.Open Directories.Text Z   Text2 Ze Text1  Z   Text2 Ze Text1  Z   Text2Lq qBalloon.Text#Syntax10.Scn.FntEdit.Open Balloon.Text Ze Text1  Z   Text2Tq qBalloon.Text#Syntax10.Scn.FntEdit.Open Balloon.Text Ze Text1  qDraw.Tool#Syntax10.Scn.FntEdit.Open Draw.Tool Z   Text2 Ze Text16 Z   Text2 Ze Text1  qEdit.Guide.Text#Syntax10.Scn.FntEdit.Open Edit.Guide.TextqEdit.Tool#Syntax10.Scn.FntEdit.Open Edit.Tool Z   Text2 Ze Text1 qEdit.Guide.Text#Syntax10.Scn.FntEdit.Open Edit.Guide.Text Z   Text2 Ze Text1  Z   Text25q qBalloon.Text#Syntax10.Scn.FntEdit.Open Balloon.Text Ze Text1 qFilm.Text#Syntax10.Scn.FntEdit.Open Film.Text qFilm.Tool#Syntax10.Scn.FntEdit.Open Film.Tool Z   Text2 Ze Text1  Z   Text2Syntax10i.Scn.Fnt@q qBalloon.Text#Syntax10.Scn.FntEdit.Open Balloon.Text Ze Text1  Z   Text2) Ze Text1 Z   Text2; Ze Text1    Text2 Ze Text1  Z   Text2Tq qBalloon.Text#Syntax10.Scn.FntEdit.Open Balloon.Text Ze Text1  Z   Text2H Ze Text1H Z   Text2 Ze Text1   Text2e Text1B   Text2e Text1  Z   Text2? Ze Text1  Z   Text2C Ze Text1 Z   Text2<  q qBalloon.Text#Syntax10.Scn.FntEdit.Open Balloon.Text Ze Text11 Z   Text2 Ze Text1  Z   Text2bq qBalloon.Text#Syntax10.Scn.FntEdit.Open Balloon.Text Ze Text1  Z   Text2q qBalloon.Text#Syntax10.Scn.FntEdit.Open Balloon.Text Ze Text1 Z   Text2  Ze Text1= Z   Text2 Ze Text19 Z   Text2 Ze Text1 Z   Text2( Ze Text1  Z   Text2iq qBalloon.Text#Syntax10.Scn.FntEdit.Open Balloon.Text Ze Text1  Z   Text2( Ze Text1= Z   Text2 Ze Text15 Z   Text2 Ze Text1  Z   Text2; Ze Text1W Z   Text2 Ze Text1  Z   Text2, Ze Text1J qScreen.Tool#Syntax10.Scn.FntEdit.Open Screen.Tool Z   Text2 Ze Text1   Text2Ze Text1  Z   Text2* Ze Text1R Z   Text2 Ze Text1 Z   Text2 Ze Text1K Z   Text2 Ze Text1  Z   Text2= Ze Text1 Z   Text2 Ze Text1 qTCP.Text#Syntax10.Scn.FntEdit.Open TCP.Text Z   Text2 Ze Text1@P qTelnet.Tool#Syntax10.Scn.FntEdit.Open Telnet.Tool  Z   Text2 Ze Text1 Z   Text2 q qBalloon.Text#Syntax10.Scn.FntEdit.Open Balloon.Text Ze Text1` qMouse.Text#Syntax10.Scn.FntEdit.Open Mouse.Text Z   Text2' Ze Text1` qMouse.Text#Syntax10.Scn.FntEdit.Open Mouse.Text Z   Text2) Ze Text1 Z   Text2Vq qBalloon.Text#Syntax10.Scn.FntEdit.Open Balloon.Text Ze Text1  Z   Text2q qBalloon.Text#Syntax10.Scn.FntEdit.Open Balloon.Text Ze Text1  Z   Text2Mq qBalloon.Text#Syntax10.Scn.FntEdit.Open Balloon.Text Ze Text1; Z   Text2 Ze Text1 Z   Text22 Ze Text1  Z   Text2q qBalloon.Text#Syntax10.Scn.FntEdit.Open Balloon.Text Ze Text1    Text2e Text1  ` qCompiler.Tool#Syntax10.Scn.FntEdit.Open Compiler.Tool   qFolds.Tool#Syntax10.Scn.FntEdit.Open Folds.Tool ` qCompiler.Tool#Syntax10.Scn.FntEdit.Open Compiler.Tool   qFolds.Tool#Syntax10.Scn.FntEdit.Open Folds.Tool  qElem.Guide.Text#Syntax10.Scn.FntEdit.Open Elem.Guide.Text PKqEdit.Programming.Text#Syntax10.Scn.Fnt Edit.Open Edit.Programming.Text $  qDialogs.Text#Syntax10.Scn.FntEdit.Open Dialogs.Text qDialogs.Tool#Syntax10.Scn.FntEdit.Open Dialogs.Tool4   qDebugger.Tool#Syntax10.Scn.FntEdit.Open Debugger.ToolJ P qKepler.Text#Syntax10.Scn.FntEdit.Open Kepler.Text p qKepler.Tool#Syntax10.Scn.FntEdit.Open Kepler.Tool0qKeplerLinks.Text#Syntax10.Scn.FntEdit.Open KeplerLinks.TextPiqKeplerLinks.Tool#Syntax10.Scn.FntEdit.Open KeplerLinks.Tool  qCoco.Tool#Syntax10.Scn.FntEdit.Open Coco.Tool Z N' qCalc.Tool#Syntax10.Scn.FntEdit.Open Calc.Tool5P qCatalogs.Tool#Syntax10.Scn.FntEdit.Open Catalogs.Tool @` qClass.Tool#Syntax10.Scn.FntEdit.Open Class.Tool @` qCount.Tool#Syntax10.Scn.FntEdit.Open Count.Tool  qCrazyFiller.Tool#Syntax10.Scn.FntEdit.Open CrazyFiller.Tool \ qEditKeys.Text#Syntax10.Scn.FntEdit.Open EditKeys.Text 0 qEditKeys.Tool#Syntax10.Scn.FntEdit.Open EditKeys.Tool qFind.Tool#Syntax10.Scn.FntEdit.Open Find.Tool L qLineSorter.Tool#Syntax10.Scn.FntEdit.Open LineSorter.Tool   Z   Text2? Ze Text1  Z   Text2 Ze Text1n Z   Text2+ Ze Text1 qSort.Tool#Syntax10.Scn.FntEdit.Open Sort.Tool Z   Text2< Ze Text1 qSortDemo.Tool#Syntax10.Scn.FntEdit.Open SortDemo.Tool Z   Text2? Ze Text1  Z   Text2c Ze Text1$ Z   Text2H Ze Text1  Z   Text2 Ze Text1  Z   Text29 Ze Text1  Z   Text27q qBalloon.Text#Syntax10.Scn.FntEdit.Open Balloon.Text Ze Text1  Z   Text2h Ze Text1~qAsciiCoder.Tool#Syntax10.Scn.FntEdit.Open AsciiCoder.Tool qBackup.Tool#Syntax10.Scn.FntEdit.Open Backup.Tool PqTar.Tool#Syntax10.Scn.FntEdit.Open Tar.Tool@BqUUDecoder.Tool#Syntax10.Scn.FntEdit.Open UUDecoder.Tool5 qAnalyzer.Tool#Syntax10.Scn.FntEdit.Open Analyzer.Tool\ qBrowser.Tool#Syntax10.Scn.FntEdit.Open Browser.ToolL`=qDef.Tool#Syntax10.Scn.FntEdit.Open Def.Tool qHex.Tool#Syntax10.Scn.FntEdit.Open Hex.Tool   qFontEdit.Text#Syntax10.Scn.FntEdit.Open FontEdit.Text5 qFontEdit.Tool#Syntax10.Scn.FntEdit.Open FontEdit.Tool 5 qFontEdit.Tool#Syntax10.Scn.FntEdit.Open FontEdit.ToolP qFontRes.Tool#Syntax10.Scn.FntEdit.Open FontRes.Tool!System Sources Bitmaps.Mod Lowlevel support for saving retangular screen areas. Used by PopupElems. BootLinker.Mod see description at the end of the module Colors.Mod see  Some commands for changing the color palette under Windows. Configuration.Mod Module loaded on startup, can be customized to the users needs. Console.Mod For debugging output under Windows. Curves.Mod Curve object for graphic frames (used by Draw and graphic elements). Dir.Mod see  Directories.Mod see  Diskette.Mod Used by Backup and Tar Display.Mod Provides types, variables, and procedures for screen handling. Described in , use balloon help. Display1.Mod Provides simple graphic routines and procedures for handling patterns. Described in , use balloon help. Draw.Mod see  DummyPrinter.Mod NIL-printer. Used for text previews. Edit.Mod see  and  EditTools.Mod see  Files.Mod Provides procedures to work with files. Described in , use balloon help. Film.Mod see  and  Fonts.Mod Exports the abstract data type Font, which provides the raster data for screen fonts. Described in , use balloon help. Generic.Mod Implements a generic sample frame class. GraphicFrames.Mod Handling of frames opened by Draw or used by GraphicElems. Graphics.Mod Lowlevel module for Draw. Input.Mod Provides facilities to access the mouse, the keyboard, and the clock.. Described in , use balloon help. Kernel.Mod Lowlevel system module. Implements heap management & garbage collector. Line.Mod Liness for graphic frames (used by Draw and graphic elements). Log.Mod Macintosh.Mod lowlevel system module for the Macintosh computers. Math.Mod Standard mathematical functions on type REAL (sin, cos, ....). MathL.Mod Standard mathematical functions on type LONGREAL (sin, cos, ....). MenuViewers.Mod Implements viewers of type MenuViewers.Viewer are the standard Oberon viewers with two active subframes: menu frame and main frame.. Described in , use balloon help. Miscellaneous.Mod Utilities for text conversion. Modules.Mod Offers possibilites to administrate the list of modules loaded by the Oberon System. Described in , use balloon help. Oberon.Mod Offers some high level functionality not really belonging to one single lowlevel module (e.g. partitioning of screen, background tasks, mouse cursor, ...).. Described in , use balloon help. Oberon.Header.ps Default PostScript header file. Packager.Mod Tool to put several modules in one object file. PictElems.Mod Textelement to display macintosh pictures. PSPrinter.Mod Implements a PostScript printer driver. Printer.Mod Defines the interface to the printer. Offers procedures for printing of text and graphics.. Described in , use balloon help. Printers.Mod Defines the abstract printer interface. QuickDrawPrinter.Mod Printer module for Macintosh computers. RandomNumbers.Mod Different kinds of random numbers. Reals.Mod Tools for conversion of reals into strings and vice versa. Rectangles.Mod Retangle object for graphic frames (used by Draw and graphic elements). Registry.Mod For storing a programs configuration data. Screen.Mod see  ScrollBars.Mod Implementation of graphical scrollbars. e.g. used by TextFrames1.Mod and TextFrames3.Mod. SetColor.Mod SetColor.Default sets the default colors. Splines.Mod Spline object for graphic frames (used by Draw and graphic elements). StatusViewer.Mod Sys.Mod Macintosh lowlevel module with interface to the Macintosh toolbox. System.Mod Often used user commands for file handling and system state. EchoServer.Mod A simple TCP server TCP.Mod see  Sessions.Mod, Terminals.Mod, TerminalFrames.Mod, Telnet.Mod see  TextFrames.Mod Module TextFrames has two responsibilities: First, it displays text in a rectangular area inside a viewer supporting multiple consistent views on the same text. Second, it reacts to user input such as mouse clicks and keyboard input. TextFrames is a full text editor. Described in , use balloon help. TextFrames1.Mod see  TextFrames module for one button mouse TextFrames3.Mod see  TextFrames module for three button mouse TextPrinter.Mod Offers procedures for printing of texts including headers on each page.. Described in , use balloon help. Texts.Mod Provides ASCII character streams with fonts, colors, and vertical offsets as well as procedures to read, write, scan, and edit them. Described in , use balloon help. Types.Mod Module Types offers possibilites to administrate the list of defined Types. Described in , use balloon help. Util.Mod Tools for text search, formatting and conversion. V24.Mod V24 interface for Windows NT, Win 95, and Win32s. Viewers.Mod Provides a logical model of the display with tracks (vertical stripes) and viewers (windows). Viewers completely tile the display. Described in , use balloon help. Win32.Mod Interface to Win32  Compiler Described in  and  Oberon for Windows: iOPM.Mod iOPS.Mod iOPT.Mod iOPB.Mod iOPP.Mod iOPO.Mod iOPL.Mod iOPC.Mod iOPI.Mod iOPV.Mod PowerMac Oberon: POPB.Mod POPC.Mod POPdump.Mod POPL.Mod POPM.Mod POPP.Mod POPS.Mod POPT.Mod POPV.Mod Compiler.Mod see  Folds.Mod see  Text elements See  for using text elements and  for programming new text elements. ArchiveElems.Mod AutoMenuElems.Mod BalloonElems.Mod ClockElems.Mod DirElems.Mod ErrorElems.Mod FoldElems.Mod FontElems.Mod GraphicElems.Mod HandlerElems.Mod IconElems.Icon IconElems.Mod IndexElems.Mod InfoElems.Mod KeplerElems.Mod KeplerLinks.Mod LineElems.Mod LinkElems.Mod MarkElems.Mod MenuElems.Mod OpenElems.Mod ParcElems.Mod PopupElems.Mod StampElems.Mod StyleElems.Mod TableElems.Mod VersionElems.Mod Dialogs Described in  and  Bitmaps.Div.Mod Dialog.Mod DialogAnalogClocks.Mod DialogButtons.Mod DialogCheckBoxes.Mod DialogCircles.Mod DialogClocks.Mod DialogColorPickers.Mod DialogComboBoxes.Mod DialogDates.Mod DialogElems.Mod DialogFrames.Mod DialogGraphics.Mod DialogGroupBoxes.Mod DialogInsert.Mod DialogIntSliders.Mod DialogIntegerSliders.Mod DialogKeplers.Mod DialogLines.Mod DialogListBoxes.Mod DialogRadioButtons.Mod DialogRectangles.Mod DialogSliders.Mod DialogStaticTexts.Mod DialogTexts.Mod DialogUtils.Mod Dialogs.Mod GraphicUtils.Mod MoreMathL.Mod MyEdit.Mod MyUI.Mod XIn.Mod Debugger Described in  TrapHandler.Mod RTDT.Mod RTDC.Mod RTDD.Mod RTDB.Mod Debug.Mod Demo.Mod Kepler Described in , , , and  Kepler.Mod Kepler1.Mod Kepler2.Mod Kepler4.Mod Kepler5.Mod Kepler6.Mod Kepler7.Mod Kepler8.Mod Kepler9.Mod KeplerFrames.Mod KeplerGraphs.Mod KeplerPorts.Mod Palette.Kep Coco Described in  Coco.Mod Coco.Tool CRA.Mod CRP.Mod CRS.Mod CRT.Mod CRX.Mod CR.ATG Parser.FRM Scanner.FRM Other Tools Batch.Mod allows automatic batch execution of several commands. Calc.Mod see  Clipboard.Mod handles of clipboard Catalogs.Mod see  Class.Mod see  Count.Mod see  CrazyFiller.Mod see  EditKeys.Mod see  and  Find.Mod see  In.Mod standard module for command parameter retrieval. LineSorter.Mod see  Lines.Mod Lines extracts lines containing a certain pattern from a text. Make.Mod Make.Order {filename} ~ topologically sorts a set of Oberon source file names according to their import relationships so that they are in a correct compilation order. Out.Mod standard module for quick output. Regexp.Mod a simple implementation of regular expressions. Sets.Mod Implements INTEGER sets of arbitrary size. Sort.Mod see  Sorts lines in a text alphabetically. Use Def.Show Sort.Mod SortDemo.Mod see  Demonstrates the power of several standard sorting algorithms. Strings.Mod Strings provides a set of operations on strings. See documentation at the beginning of the module. TextPFrames.Mod and TextPreview.Mod Displays a text "exactly" as it will be printed. Use TextPreview.This * Timer.Mod Can be used to measure the execution times of procedures but it can also be used to measure the execution time of any code. See documentation at the beginning of the module. Trace.Mod Provides means for switching debugging output on or off. XYplane.Mod Provides simple graphic output to screen. Described in , use balloon help. Xref.Mod Creates a cross reference list for Oberon-2 programs. See documentation at the beginning of the module.  Tools for coding AsciiCoder.Mod see  Compress.Mod Backup.Mod see  Tar.Mod see  UUDecoder.Mod see  Tools for analyzing, decoding Analyzer.Mod see  Browser.Mod see  Decoder.Mod decodes an object file and shows assembler output. Def.Mod see  Hex.Mod see  Font Editor Described in  and  FEFonts.Mod, FontEdit.Mod see  FontComp.Mod see description at the end of the module FontComp FontRes.Mod see